Projectile Toolkit Documentation

 

DocumentationMinimum Version
Targeting and Prediction - Manual1.0+
Targeting and Prediction - Scripting Reference1.0+
PEB Trajectory Predictor2.0+
Projectile Aerodynamics3.1+

 


 

Devlogs

September 22, 2025

Projectile Toolkit 3.1 is available now!

Introducing Aero Projectile Launcher, a brand new, easy to use template for projectile aerodynamics feature. (See Projectile Aerodynamics > Template Usage Guide for details).

Announcement: we are evolving this toolkit into a low-code-first, template-driven asset that is immune to LLM disruption. In other words, even if you are using the most cutting-edge AI coding tools, you still need this :)

Next release will be the propulsion update!

 

November 17, 2024

Introducing Projectile Aerodynamics, a brand new feature that models aerodynamic forces on projectiles without compromising their ability to hit targets.

You can use this feature to make curved trajectory seen in sports such as football, baseball, golf (draw/fade), etc. You can also use it to model wind, air drag, or implement creative weapons, like boomerangs.

 

November 5, 2023 | Last edit: August 19, 2025

In the upcoming update, some gameplay-focused features will be available:

 

April 15, 2023

Projectile Toolkit 2.0 is available! Introducing PEB Trajectory Predictor, a brand new system that invokes physics engine to simulate future frames and thus gives accurate prediction.

 

September 3, 2022

 

July 17, 2022

I'm working on Version 1.1:

In this version, I've added two new algorithms and improved several things: